Then why does every protocol I've had to develop for have:
- redundant messages - a message telling you how many items are in a list, and an entirely different message with the list, which has a length count in it?
- horrible bit-slicing sections where they take 3 bits to define a counter, then 1 bit for a flag, and then 4 bites for another counter?
- messages whose size is not carried in the message at all, but instead in a wholly different message?
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