Monday, February 18, 2013

Getting Input, But Not The Wrong Kind

One of the things that I noticed a while back is that quite often it seems impossible to get others to provide their input to a design or document.  Nobody wants to respond to your questions, or doesn't have the time, etc.

So I started presenting every document or design as a strawman - I made sure to put in things that I thought good but controversial into every section.  Then I sent it out for review as version 0.1.

The controversial ideas would galvanize the reviewers to respond with their better ideas.  It seems that while few will stick their necks out to propose solutions, almost everyone is comfortable with criticizing someone else's solution.  It seems to allow everyone to assume their preferred role in the organization - wise sage, gadfly, elder statesman, or just plain old curmudgeon - without risk.  It's not their idea that's being looked at, and if their input is ignored, they are free from blame, but if the idea is a success, they contributed to the discussion, and therefore helped bring it to market!

Curiously, there is a counterpoint to this situation - sometimes you have a manager/PM/customer who cannot allow a document to pass by without making some changes.  I'm not the only one to notice this, not by far.  And the solution is exactly as described - make some very specific things either wrong or superfluous, and let the manager/PM/customer tell you to change them. 

A corollary to this happened to me at my first job.  We had a group of senior customer executives visiting to see our initial demo of the product.  We showed them what we had - a mockup running on a terminal, and then they were shown the various other bit s of technology that were being assembled into the final product.  Now, this product had some very specific color-coding of icons on the UI, and we were already planning on making the color specifications loadable from a configuration, to allow for the differences in the color monitors of that time, yet we had the whole group of executives staring at a screensaver trying to point out some specific colors that specific icons needed to be.  It was something that was best dealt with in a document, but they felt the need to impress us (or each other) with their acumen at determining between close shades of magenta.


Sunday, February 17, 2013

False Urgencies

Recently, The Job has offered me a number of occasions where the usual software development process of asking for an estimate has been skipped entirely,  Several times, the Manager is sending out an email announcing the next code freeze in 2 days, with a list of unfinished bug reports.  So there is a sudden scramble to finish things that night well be too much to finish in the remaining time.

This rant about bogus deadlines addresses this issue.  One of the tenets of good software is that is takes some time, and it is at least somewhat a creative endeavor.  So rushing your developers just to meet an arbitrary deadline is counterproductive.

Give them room.  Provide the list of desired changes, get estimates, and then juggle the schedule or the list to fit.

Oh, and never think that twice-daily, 2+hour progress meetings with VPs, EVPs, and the rest of the C-level wannabees are going to help.  Nothing ruins concentration more than knowing that in 3 hours you are going to have to explain why you haven't made "satisfactory" progress solving a problem, where "satisfactory" means "saving my division customer satisfaction rating so I get my 35% bonus" for the EVP